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Devblog 20

Steam, a new weapon, graveyard, and more!

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Devblog 19

More buildings, new zombies, optimization, and more!

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Devblog 18

Loot changes, new items, a military base, and more!

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Devblog 17

One year anniversary, better collisions, new weapons, better shooting, weapon slots, & more!

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Patch 0.1.6A

Small patch for today, I left some code from the old save system in the game and this could be problematic. The code was still basing its save detection on the saves from the old version which is problematic. I still had a save from the old system and didn’t have one from the new one and tried loading a save, I ended up in the corner of the map with 0 health, stuck, and it was night time. Now its dependent on if there is a save from the new version. This broken state can still happen if the save gets corrupted or you just rename any file to a save file for the game, the game just doesn’t know what to do and sets all of the values to 0.

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Devblog 16

Day & Night system, new saving,  water sources, new building, & more!
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Devblog 15

Custom controls, new trees, a bigger world, and more!
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Devblog 14

New AI, zombie spawning, and more!
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Devblog 13

Small optimization update.
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Devblog 12

Inventory, loot spawning/respawning, improved shooting/bullets, improved AI, and more!