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Devblog 35

Armor, increased world size, world changes, and more!

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Devblogs

Devblog 34

Improved HUD, texture improvements, DirectX 11 support, Broadsword, and more!

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Devblog 33

Underground lab, new cross-hair, refillable water bottle, updated player model, and more!

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Devblogs

Devblog 32

New inventory tab, more buildings, a gas station, and more!

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Patch 0.12.1

Patch Time! This patch fixes a few small bugs and some minor changes to a few textures.

Texture Changes:

Significantly reduced the color saturation of the Store roof. Changed the wall texture of the Diner. Disabled the candy cane texture.

Fixes:

Fixed various misaligned props and world items. Fixed improperly placed roofs. Fixed volume settings not being properly applied.

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Devblog 31

New guns, harvestable trees, new buildings, music, and more!

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Devblog 30

Night Vision, locked doors, melee changes, and more!

Merry Christmas/Happy Holidays:

Christmas day is tomorrow and 2018 is coming to an end. Its been a good year with a lot of progress. New weapons, new buildings, a crafting and building system, and coming to Steam. A lot of the framework is in place but there’s still more to come as well as improvements to what’s currently in place. We’re getting closer to the end of the road.

Night Vision:

Night vision goggles have been added to the game. They spawn in Tier 2 areas like the Military base and police station. Once you find a pair all you need to do is hit “N” or whatever key you have it bound to. Don’t use them during the day unless you enjoy being blind.

Locked Doors:

Doors throughout the world now have a chance to be locked. They must be broken down with a melee weapon or by shooting them. Most doors have a 20% chance of being locked. Some doors in Tier 2 areas have a 50% chance being locked.

Festive Items:

It’s the holiday season and Santa is in town, but he doesn’t want cookies and milk, he wants to eat you. The pumpkin head zombie has been replaced with a Santa zombie. Candy has been replaced with candy canes.

Melee Changes:

Melee combat has received some minor changes and now has audio feedback when a hit connects by playing a hitmarker sound.

Zombie Audio:

The zombies now make noise. They make noise when they get close or detect you as well as when they attack. The noise doesn’t play every time they detect you or attack you, this is intentional.

Winter Sale:

The game will be on sale for the entirety of the Winter sale.

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Devblogs

Devblog 29

Quarantine Zone, Police Station, a new weapon, and more!

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Patch 0.9.1

Patch Time! This patch fixes a few small bugs as well as one more major one.

Zombie Spawning/Cleanup:

There is a maximum limit of 80 zombies in the game. After that, the spawning stops, so unless they are killed or deleted they will never respawn. But this was only the start of the problem.

The cleanup system was supposed to fix this and it did. But, it didn’t work if the zombies were “inactive”. They become inactive if they are too far from the screen. This is to improve performance. When inactive nothing about them could be changed so the cleanup system didn’t affect them.

With this being fixed there will be more zombies and more action. I think it’s at a much better level now.

 

Minor Fixes:

– Fixed color of a button
– Fixed game log date
– AI fixes

 

 

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Devblogs

Devblog 28

New zombies, harvesting improvements, ambient sounds, candy, and more!