Devblog 1

Z is a survival game with a top-down shooter perspective. So far I’ve gotten quite a bit done such some models, player movement, weapons, health, ammo, and the zombie movement/AI. Currently, the player model has a built-in gun, just to make it easy for the time being but later it probably won’t because you will spawn with little to nothing.  But there’s still a lot that needs to be done such as adding new areas, weapons, loot, food/water, hunger/thirst meter, regenerating health and an inventory.  But before I get started on those I want to polish other things such as the player movement because at the moment I hate it.