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Devblog 32

New inventory tab, more buildings, a gas station, and more!


Inventory:
A new inventory tab has been added, the Gear tab. This tab will be for armor, gear, and some other miscellaneous items. Currently, the only item in the tab is the night vision goggles.



Gas Station:
A gas station has been added to the world. It is located south of the hospital. If you’re in need of food and drink then this is another good place to find it.


World Changes:
About 15 new houses have been added to the world. Nine of them being large houses and the other six small houses. With this, some new roads have been added to connect everything together. There is now also a parking lot next to the hospital. Once this portion of the map is finished The size of the map will be increased. The current map size is around 1.6mi². I’d like to get somewhere between 2-3mi² but we will have to see if that works out.


Zombie Spawns:
Zombie spawning has received a fair amount of tweaking this update. Overall zombie spawns have been decreased. The spawn timer has been increased and there is now a chance that nothing will spawn. This should give a bit more peace when outside of hot zones. This will make harvesting materials and building less annoying as you aren’t constantly bombarded with zombies.

Discord Integration:
There is now some lite Discord integration in the game. This doesn’t affect gameplay in any way but it is pretty neat. Speaking of Discord join our server HERE. I’ve also created a simple bot for the server which shares the devblogs and gives info about the game and website.


Texture Changes:
– Improved water texture
– Improved inventory and crafting menu textures
– Improved revolver texture


Fixes & Changes:
– Fixed collision issues with various items
– Fixed gun overlap bug
– Fixed time not being reset upon starting a new game
– Fixed bug where you could punch with inventory open
– Minor NVG changes




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