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Devblogs

Devblog 56

Part One of the Art Overhaul Update!

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Devblogs

Devblog 55

Bug fixes, an office building, campfires, and more!

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Devblogs

Devblog 54

Optimizations, bug fixes, a Knife, and more!

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Devblogs

Devblog 53

Menu changes, automatic seasonal content, zombie improvements, and more!

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Devblogs

Devblog 52

Tooltip changes, seasonal changes, and more!

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Devblogs

Devblog 51

A new weapon, food, menu improvements, & more!

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Devblogs

Devblog 50

Saving changes, new music, and fixes!

Update:

This update is a bit smaller content wise but there have been some massive changes internally.



Saving Changes:

This update introduces some changes to the saving system. Previously game data was stored globally, meaning that it could be accessed at any time until the data is changed or the game is reset. While useful its impractical and it is causing some issues. Now data will be stored locally. Due to these changes saves made prior to this update may not be fully compatible.



New Music:

Three new music tracks have been added to the game. Like the other music in the game, it will play dynamically.


Fixes & Changes:
– Fixed .357 ammo
– Fixed melee attack bug
– Removed item limits

Categories
Devblogs

Devblog 49

New buildings, particle effects, damage changes, & more!

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Devblogs

Devblog 47

Zone naming, music, and more!

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Devblogs

Devblog 46

Item highlighting, door rotating, new food, and more!